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Newcommer's Guide
to Alanthia


Objects

     In Alanthia the use of objects and equipment is key to
    leveling and playing. There are several types of objects :
    Armor : equipment worn to protect against magic and weapons
    Weapons : Objects weilded to fight
    Jewelry : worn equipment that may affect stats
    Treasure : Mischellanious objects
    Warp_stones : Miscellanious stones
    Furniture : Objects most often used to sleep/sit on
    Light : Light sources
    Potions : Quaffed to activate spells
    Pills : Eaten to active spells
    Scrolls : Recited to cast spells
    Staves : Staffs and other brandished objects that cast spells
    Wands : When held and zapped cast a spell on the target
    Food : Objects that are eaten
    Drink : Objects that are dranken or contain liquids
    Trash : Miscellanious Objects
    Containers : Objects that hold other objects
    Boats : Used to cross water

    Objects may be worn on several parts of the body, simply
    taken, or unable to be picked up. (Such as fountains)
    Objects may be worn :
    Head
    Neck
    Shoulder
    Arms
    Right wrist
    Left wrist
    Right finger
    Left finger
    Floating nearby
    Light
    Held
    Body
    Torso
    Waist
    Legs
    Feet

    The following commands are used with objects :
    take <object>: Get an object
    get <object>: Get an object
    get <object> <container>: Get an object from a
     container.
    give <object> <name>: Give an object to a character
    put <object> <container>: Put an object in a container
    sacrifice <object>: Sacrifice an object to Sahma
    sacrifice all: Sacrifice everything in a room to Sahma
    compare <object1> <object2>: Compares two objects in
     inventory based on level.
    compare <object>: Compare an object in inventory to a
     similiar one worn
    weild <weapon>: Weild a weapon
    hold <object>: Holds an object
    wear <object>: Wear a piece of equipment
    wear all: Wear all equipment possible
    remove <object>: Remove a piece of equipment
    remove all: Remove all equipment.
    inventory: Display inventory
    equipment: Display currently worn equipment
    eat <food/pill>: Eat food or a pill
    drink <drink>: Drink a liquid.
    pour <drink> out: Pour a drink out
    pour <drink> <drink2>: Transfer liquid from one drink
     to another.
    feed <corpse>: As a vampire, drain blood from a corpse.
    fill <drink>: Fill a drink container
    quaff <potion>: Quaff a potion
    zap <name>: Zap a character with a wand. (The wand must
     be held)
    recite <name>: Recite a scroll(held) directed at a character.
    brandish <stave>: Brandish a stave.
    play <jukebox>: Turn a Jukebox on.
    look <object>: Show an object's short description and with
     lore show an object's stats.
    look in <container/corpse>: Look inside a container.
    examimine <container/corpse>: Look inside a container.
    open <container/door>: Open a container/door
    close <contaienr/door>: Close a container/door
    pick <container/door>: Pick the lock of a container/door
    unlock <container/door>: Unlock a contaienr/door with
     the key
    lock <container/door>: Lock a container/door with
     the key

     Objects are flaged depending on the spells that have been
    casted upon them. Possible object flags are
    Glowing
    Dark : Darkens the object
    Invisible : The object is invisible without spells.
    burn_proof : Will not explode or be damaged by fire
    Hum
    Nodrop: The object cannot be removed from inventory
    Noremove: Once worn, the object cannot be removed
    Locked: The container is locked
    Closed: The container is closed
    Closeable: The container can be opened and closed
    Vibrating
    Bless: Makes an object more effective against evil
    Anti-Evil: Not to be used by evil characters
    Anti-Good: Not to be used by good characters
    Anti-Neutral: Not to be used by neutral characters
    Evil: An object of evil alignment
    Magic

     There are several different types of weapons. They are :
    Sword
    Dagger
    Mace/Club
    Spear/Staff
    Polearm
    Axe
    Exotic

    Each weapon type is used only with it's cooresponding weapon
    skill. Exotic weapons can be weilded by anyone.

    Weapons are flagged with their own set of flags as well
    as typical object flags. They are
    Sharp : Creates extra damage with piercing edges
    Frost : Causes extra damage with a blast of cold shock
    Flaming: Causes extra damage and destroys equiment that
     is not burn-proof equipment with a burning sting.
     May cause "firebreath" blindness.
    Shocking : Causes an electric shock and may damage
     equipment.
    Vorpal
    Vampiric: Drains life from the victim and lowers the
     weilder's alignment.
    Poison: The weapon is coated with poison and with each
     succesful hit poisons the target.
    Twohands: The weapon requires two hands to weild (meaning
     the weilder must remove his/her shield.)

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