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Protection

    Armor
      Armor creates a protective field about the
      target, thus decreasing armor class by 20 and
      increasing protection.

    Cancellation
      Cancellation reverses all the spells on the
      target, thus removing them. Success is dependent
      upon the level of the spell versus the level of
      the caster. Cancellation is for allies only.

    Dispel Magic
      Dispel Magic is a cancellation for combat.
      It is useful in cancelling protective spells such
      as sanctuary and armor, but dispels all the spells
      on the target. Casting dispel magic instigates a
      fight.

    Guardian
      Guardian calls upon the heavens (good/neutral)
      or the depths of hell (evil) to bring a mobile to
      act as a pet or charmie. The guardian is half the
      level of the caster.

    Protection Evil
      Protection Evil protects the caster(and only
      the caster) from enemies of evil alignment.

    Protection Good
      Protection Good protects the caster from enemies
      of good or neutral alignments. It can ba casted only
      on the caster.

    Sanctuary
      Sanctuary shields the target with an absorbant
      white aura that takes half the damage of an attack.

    Shield
      Shield blankets the target with a protective
      shield and decreases armor class by 40.

    Stone Skin
      Stone Skin makes the skin of the caster as
      resilant and resistant as stone, decreasing armor
      class by 40.