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Fast Healing
The ability to rest and heal health points
at an accelerated rate.
Haggle
Knowledge of merchantry, and thus, the
ability to talk a merchant into a lower
selling price or higher buying price.
Invade
The ability to enter rooms normally forbidden.
Lore
A wealth of knowlege on the history of Alanthia
and objects that allows insight as to the purpose
and statistics of an object.
Meditation
The ability to enter a trance-like state that
greatly increases the mana healing rate.
Peek
The ability to look at a character and see
into his/her inventory.
Pick Lock
The ability to unlock locked items without
a key.
Recall
The privlidge to call upon a God to return
to Midgaard.
Scrolls
The ability to recite a scroll correctly.
Sneak
The stealth and ability to walk silently
and hide.
Staves
The ability to brandish staves.
Steal
The ability to relieve a victim of his/her
possesions and gold.
Wands
The ability to zap a wand.
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